Tuesday 24 June 2014

Flashy Timing

For most of my projects I always try and work out a way of effectively planning timing and posing of a sequence. With my limited drawing abilities the poses are normally a very rough concept that is then reinforced using reference. To try and produce a better idea of how actions are going to work with key poses on exact frames, I've used my rough sketches and then pulled them into Adobe Flash, sequencing them with an approximation of the frame numbers. Doing this means I can test different timings for actions and its relatively quick to add and alter in flash.



The next thing I want to work on is producing stronger pose drawings that I can incorporate into this and use as better reference for when I jump into Maya.

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